Safe, Sane, Legal
Follow all FCC rules (Part 97 for amateur radio, Part 95 for FRS and GMRS) and local law. Each operator is responsible for operating safely and legally.
- Public land only. It keeps the race fair and accessible, and it keeps it legal. No trespassing, and no operating from private property you happen to own (see Home Operation).
- Get permission for every endpoint and gathering spot.
- Identify on the air. Hams give their callsign every 10 minutes and at the end of each exchange (FCC Part 97).
- Codes are sent in the clear. Read them with standard phonetics. They are random check strings, not secret codes. Amateur rules don't allow messages meant to hide their meaning.
- Never transmit while driving. Mobile stations park first.
- Field stations set up at least 100 ft from the vehicle (a Relay Race rule).
- Elevation cap: no operating above 7,500 ft unless the organizer sets a different limit for the region.
- FRS: license-free, but radios must keep their built-in antenna, so no Yagis or external antennas. Power is capped at 2 W (0.5 W on channels 8–14).
- GMRS: requires an FCC GMRS license.
- Weather and terrain beat the clock. Bail out early, and tell your team how you will check in.
Low power at the endpoints: Start and End put many stations close together. Either spread out, or have ham stations run 0.5–1.5 W with directional antennas. Band-pass filters and attenuators are strongly recommended to cut cross-talk and intermod.
Frequencies Are Part of the Game
Other teams and operators will be on the air, especially over long routes and through cities. Deconflicting is part of the challenge, so have backups ready. In FRS events, each team gets its own channel.
The Comms Blackout
Optional, recommended for hams.
For a set time before the start, contestants coordinate by radio only: no internet, no phones. The recommended length is 12–48 hours, and the organizer can set anywhere from 0 to 72 hours.
- OK: HF, VHF/UHF simplex, repeaters that are not internet-linked, JS8Call, Meshtastic and other off-grid LoRa mesh.
- Not OK: EchoLink, AllStar, IRLP, and networked DMR.
- Start and End may still use the event app.
- On race day, one or two HF stations per endpoint can link endpoints and relays before the start.
Why? It builds point-to-point skills and forces real fallback plans for a washed-out road, a fogged-in summit, or a busy frequency.
Safety first: anyone may always call family or emergency services. Non-racers aren't restricted.
Digital Play (this app)
- Organizer shares a lobby code. Teams get a unique team code.
- Start and End connect via the sync server (internet required).
- Relay ops are RF only — listed on the captain roster, no app needed.
- Each team gets unique codes; only Start/End devices display them.
Fully Offline / No Internet
Operators who want a true off-grid experience may emulate the race manually:
- Net control pre-generates unique codes and seals them in envelopes at Start and End.
- Use manual stopwatches or written logs for timing.
- Follow the same relay rules: forward code out, response code back, honor system throughout.
This app is optional tooling — the race rules work with or without it.
Objective & Rounds
Relay 16-character codes between endpoints over permitted bands. Fastest total time wins; lowest power is a separate category. Events run 2–4 rounds.
Variants
- Standard
- Everyone is in position at the start time.
- Scramble
- Everyone gathers at an endpoint. When the code drops, the clock starts and teams race (by car or on foot) to their sites and set up at least 100 ft from the vehicle.
- Mobile Scramble
- Same race, but the operator stays with the vehicle on vehicle power.
- Home Operation
- For homebound operators and areas with little public land. Start and End are broad areas (counties, cities, or grid squares), and the organizer sets one power class (100 W, 500 W, or 1,500 W). Best on flat ground: in hilly areas, hilltop homes can dominate a route.
Power category: every station logs its transmit power on paper and hands the log in at the end. The captain adds up the logs and submits the team's total transmit power on the Captain tab.
Home Operation
Home Operation is a rule set for running the race from your own station instead of a field site. The point is to open the hobby to more people — especially operators who cannot leave the house — while still giving well-equipped home stations a fair way to play.
- Start, End, and any relays operate from home. No scramble, no vehicle, no requirement to deploy in the field.
- Rotatable Yagis, towers, and other fixed home antennas are allowed and expected. Pointing a beam is part of the game.
- Relay ops may still be RF-only. Start and End use the app when internet is available, same as other variants.
The organizer picks one power class for the event so times stay comparable. Suggested classes:
- 100 watts — a common home-station level, easier on neighbors and power supplies.
- 500 watts — a mid class for amplifiers below legal limit.
- Legal limit (1,500 watts) — amateur maximum, for stations that can run it cleanly and legally.
Honor system: run the published class, not “a little extra.” Lowest-power scoring can still be a separate category when an organizer wants it.
Pick Your Scale
Equipment level and number of operators decide how far apart Start and End can be. Most hams own a 5 W handheld, so start there. For non-hams, a box of cheap FRS radios works.
1 · FRS RelayNo license
- Players
- 6–30; endpoints hold 2–10 people
- Distance
- A large park to a camp, campus, or small town
- Planning
- 2 hours to 1 week
- Cost
- Free in public spaces
- Great for
- Scouts, camps, schools, colleges; on-foot Scrambles
2 · 5 W HT RelayStart here
- Gear
- Handhelds; optional handheld Yagis
- Players
- 6–80+; endpoints hold 2–30 people
- Distance
- Across town, up to 10–300+ miles
- Planning
- Weeks for a local pilot; 3–12 months for long routes
- Cost
- Free at club sites, churches, parks. Up to ~$300 to book two endpoints (~$5–20 per person).
- Examples
- Seattle–Portland, Houston–New Orleans, Buffalo–Boston
3 · 25 W PortableExpert
- Gear
- 25 W portable rigs, large Yagis on masts or tripods
- Players
- 6–100+
- Distance
- 300–3,000 miles
- Planning
- 6–18 months
- Cost
- $100–500+ for large sites; ~$10–20 per person
- Examples
- Seattle–San Diego, Portland OR–Portland ME
Mobile class (25–250 W): Operators stay in the vehicle on vehicle power and must be parked to transmit. Endpoints only need parking. For a Scramble, the departure lot must fit 30+ cars; endpoints need room for 5–8.
Antennas and tinkering win races. At every ham tier, the antenna is the biggest upgrade you can make, and it usually does more for range than extra watts. A handheld Yagi, a tape-measure beam, or a homebuilt J-pole on a painter's pole can turn an impossible hop into an easy one. More gain also lets you run less power, which helps in the lowest-power category and at crowded endpoints. Design, build, tune, and field-test your antennas, masts, filters, and feedlines before race day. Experimenting is half the fun. (FRS radios must keep their built-in antenna.)